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new sound effects

This commit is contained in:
Zeno Rogue
2020-07-07 21:24:56 +02:00
parent 0ced76c4f2
commit f900ec7443
10 changed files with 13 additions and 1 deletions

View File

@@ -39,6 +39,12 @@ EX void playSeenSound(cell *c) {
playSound(c, "seen-earth");
else if(c->monst == moAirElemental)
playSound(c, "seen-air");
else if(c->monst == moPhaser)
playSound(c, "seen-frog1");
else if(c->monst == moFrog)
playSound(c, "seen-frog2");
else if(c->monst == moVaulter)
playSound(c, "seen-frog3");
else if(c->monst == moWaterElemental)
playSound(c, "seen-water");
else if(c->monst == moFireElemental)