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new sound effects
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@@ -39,6 +39,12 @@ EX void playSeenSound(cell *c) {
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playSound(c, "seen-earth");
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else if(c->monst == moAirElemental)
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playSound(c, "seen-air");
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else if(c->monst == moPhaser)
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playSound(c, "seen-frog1");
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else if(c->monst == moFrog)
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playSound(c, "seen-frog2");
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else if(c->monst == moVaulter)
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playSound(c, "seen-frog3");
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else if(c->monst == moWaterElemental)
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playSound(c, "seen-water");
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else if(c->monst == moFireElemental)
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