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fixed monster infighting due to treating monster as mounted

This commit is contained in:
Zeno Rogue 2018-03-08 20:23:46 +01:00
parent 23a2a98893
commit f8c83a694a

View File

@ -138,7 +138,7 @@ bool isFriendlyOrPlayer(eMonster m) {
} }
bool isMounted(cell *c) { bool isMounted(cell *c) {
if(c && c->monst && c->monst != moTentacleGhost) { if(c && c->monst && c->monst != moTentacleGhost && isMountable(c->monst)) {
for(int i=0; i<numplayers(); i++) { for(int i=0; i<numplayers(); i++) {
if(playerpos(i)->monst && sameMonster(c, playerpos(i))) if(playerpos(i)->monst && sameMonster(c, playerpos(i)))
return true; return true;