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the new orbs appear (also some more refactoring and updated graphics for Swords)
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@@ -319,7 +319,11 @@ namespace inv {
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gainRandomOrbs(offensiveOrbs, itBone, 25, 0);
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gainRandomOrbs(elementalOrbs, itElemental, 12, 0);
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gainRandomOrbs(demonicOrbs, itHell, 20, 100);
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gainOrbs(itOrbLava, itLavaLily);
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gainOrbs(itOrbSide3, itDogPlains);
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gainOrbs(itOrbWinter, itBlizzard);
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gainOrbs(itOrbSide1, itTerra);
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for(auto& it: lateextraorbs) gainLate(it.treasure, it.orb);
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if(items[itOrbLove] && !items[itSavedPrincess]) items[itSavedPrincess] = 1;
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