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the new orbs appear (also some more refactoring and updated graphics for Swords)

This commit is contained in:
Zeno Rogue
2017-10-10 14:05:36 +02:00
parent 664ebe30ee
commit f8b47115ae
6 changed files with 76 additions and 51 deletions

View File

@@ -2466,7 +2466,12 @@ void checkTide(cell *c) {
if(c->land == laVolcano) {
int id = alchemyval(c, 0);
if(id < 96) {
if(c->wall == waNone || isWateryOrBoat(c) || c->wall == waVinePlant) c->wall = waMagma;
if(c->wall == waNone || isWateryOrBoat(c) || c->wall == waVinePlant) {
c->wall = waMagma;
if(itemBurns(c->item)) {
addMessage(XLAT("%The1 burns!", c->item)), c->item = itNone;
}
}
}
else if(c->wall == waMagma) c->wall = waNone;
}
@@ -6036,6 +6041,10 @@ void ambush(cell *c, eItem what) {
dogs = 20;
return;
case itOrbLava:
dogs = 20;
return;
case itOrbBeauty:
dogs = 35;
return;