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fixed a bug with Orb of Recall
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parent
daeffcfde5
commit
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3
game.cpp
3
game.cpp
@ -213,7 +213,8 @@ EX bool activateRecall() {
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EX void saveRecall(cellwalker cw2) {
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EX void saveRecall(cellwalker cw2) {
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if(!recallCell.at) {
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if(!recallCell.at) {
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recallCell = cw2;
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changes.value_set(recallCell, cw2);
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changes.value_keep(recallDisplay);
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recallDisplay = *current_display;
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recallDisplay = *current_display;
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}
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}
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}
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}
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