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total victory no longer requires the Princess saved in the same session

This commit is contained in:
Zeno Rogue 2017-09-01 22:04:53 +02:00
parent dfa345632a
commit f762cfe3f4

View File

@ -611,7 +611,7 @@ void check_total_victory() {
if(!items[itOrbYendor]) return;
if(!items[itHolyGrail]) return;
if(items[itHyperstone] < 50) return;
if(!princess::saved) return;
if(!princess::reviveAt) return;
hadtotalvictory = true;
achievement_gain("TOTALVICTORY");
}