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	configurable colors in Prairie/Mountain/Ivory/Freefall/Yendorian stripes
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								graph.cpp
									
									
									
									
									
								
							| @@ -140,15 +140,20 @@ ld spina(cell *c, int dir) { | ||||
|   return TAU * dir / c->type; | ||||
|   } | ||||
|  | ||||
| /** @brief used to alternate colors depending on distance to something. In chessboard-patterned geometries, also use a third step */ | ||||
|  | ||||
| EX int flip_dark(int f, int a0, int a1) { | ||||
|   if(geosupport_chessboard()) { | ||||
| /** @brief used to alternate colors depending on distance to something. In chessboard-patterned geometries, automatically a third step. | ||||
|  *  In some cases, we want to avoid a number of colors in the table -- set @param subtract to the number of such colors. | ||||
|  */ | ||||
| EX color_t get_color_auto3(int f, const colortable& ctab, int subtract IS(0)) { | ||||
|   int size = ctab.size() - subtract; | ||||
|   if(size < 1) return 0; | ||||
|   if(geosupport_chessboard() && size == 2) { | ||||
|     f = gmod(f, 3); | ||||
|     return a0 + (a1-a0) * f / 2; | ||||
|     if(f == 1) | ||||
|       return gradient(ctab[0], ctab[1], 0, 1, 2); | ||||
|     return ctab[f/2]; | ||||
|     } | ||||
|   else | ||||
|     return (f&1) ? a1 : a0; | ||||
|     return ctab[gmod(f, size)]; | ||||
|   } | ||||
|  | ||||
| color_t fc(int ph, color_t col, int z) { | ||||
|   | ||||
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