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irr:: Euclidean guarding
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@@ -33,6 +33,7 @@ EX namespace euclid3 {
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#endif
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EX coord euzero = coord(0,0,0);
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EX intmatrix euzeroall = make_array<coord>(euzero, euzero, euzero);
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static const intmatrix main_axes = make_array<coord>(coord(1,0,0), coord(0,1,0), coord(0,0,1));
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@@ -445,7 +446,7 @@ EX namespace euclid3 {
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}
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EX intmatrix make_quarter_turn(int a, int b, int c) {
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intmatrix T0 = make_array<coord> (euzero, euzero, euzero);
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intmatrix T0 = euzeroall;
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T0[0][0] = a;
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T0[0][1] = b;
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T0[2][0] = c;
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@@ -456,6 +457,8 @@ EX namespace euclid3 {
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int dim = ginf[g].g.gameplay_dimension;
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if(IRREGULAR) T0 = irr::base_periods, twisted0 = irr::base_twisted;
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user_axes = T0;
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if(dim == 2) user_axes[2] = euzero;
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@@ -828,6 +831,10 @@ EX namespace euclid3 {
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torus_config_option(XLAT("Möbius band"), 'E', rectangular_torus(6, 0, true));
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if(S3 == 3) torus_config_option(XLAT("seven-colorable torus"), 'F', regular_torus({1,2}));
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if(S3 == 3) torus_config_option(XLAT("HyperRogue classic torus"), 'G', single_row_torus(381, -22));
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torus_config_option(XLAT("no quotient"), 'H', rectangular_torus(0, 0, false));
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if(IRREGULAR)
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dialog::addInfo("period cannot be changed in irregular");
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}
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dialog::addBreak(50);
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