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fixed Orb of Safety in multiplayer

This commit is contained in:
Zeno Rogue
2020-05-16 02:38:13 +02:00
parent 67bf4586ac
commit f69b6f0795
4 changed files with 17 additions and 6 deletions

View File

@@ -927,10 +927,17 @@ EX void handleInput(int delta) {
}
multi::cpid = 0;
if(multimove()) {
if(multimove()) {
multi::aftermove = false;
monstersTurn();
checklastmove();
if(shmup::delayed_safety) {
activateSafety(shmup::delayed_safety_land);
shmup::delayed_safety = false;
checklastmove();
}
else {
monstersTurn();
checklastmove();
}
}
}
}