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fixed Orb of Safety in multiplayer
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@@ -147,8 +147,10 @@ EX bool collectItem(cell *c2, bool telekinesis IS(false)) {
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playSound(c2, "pickup-orb"); // TODO safety
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if(!dual::state) items[c2->item] = 7;
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if(shmup::on)
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if(shmup::on || multi::players > 1) {
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shmup::delayed_safety = true;
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shmup::delayed_safety_land = c2->land;
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}
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else
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activateSafety(c2->land);
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return true;
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