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fixed Orb of Safety in multiplayer

This commit is contained in:
Zeno Rogue
2020-05-16 02:38:13 +02:00
parent 67bf4586ac
commit f69b6f0795
4 changed files with 17 additions and 6 deletions

View File

@@ -158,7 +158,8 @@ EX bool monstersnear2() {
bool recorduse[ittypes];
for(int i=0; i<ittypes; i++) recorduse[i] = orbused[i];
if(multi::cpid == multi::players || multi::players == 1 || multi::checkonly) {
if(shmup::delayed_safety) return false;
dynamicval<eMonster> sw(passive_switch, passive_switch);
for(int i=0; i<isize(stalemate::moves); i++)