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fixed Orb of Safety in multiplayer
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@@ -158,7 +158,8 @@ EX bool monstersnear2() {
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bool recorduse[ittypes];
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for(int i=0; i<ittypes; i++) recorduse[i] = orbused[i];
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if(multi::cpid == multi::players || multi::players == 1 || multi::checkonly) {
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if(shmup::delayed_safety) return false;
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dynamicval<eMonster> sw(passive_switch, passive_switch);
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for(int i=0; i<isize(stalemate::moves); i++)
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