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texture:: undo clears pixels_to_draw; the number of pixels_to_draw displayed in the editor

This commit is contained in:
Zeno Rogue 2018-06-17 12:06:01 +02:00
parent 69429ba4d4
commit f699f73f1a
2 changed files with 3 additions and 0 deletions

View File

@ -1060,6 +1060,8 @@ namespace mapeditor {
displaymm('d', 8, 8+fs*7, 2, vid.fsize, XLAT("d = draw"), 0); displaymm('d', 8, 8+fs*7, 2, vid.fsize, XLAT("d = draw"), 0);
displaymm('l', 8, 8+fs*8, 2, vid.fsize, XLAT("l = line"), 0); displaymm('l', 8, 8+fs*8, 2, vid.fsize, XLAT("l = line"), 0);
displaymm('c', 8, 8+fs*9, 2, vid.fsize, XLAT("c = circle"), 0); displaymm('c', 8, 8+fs*9, 2, vid.fsize, XLAT("c = circle"), 0);
int s = size(texture::config.data.pixels_to_draw);
if(s) displaymm(0, 8, 8+fs*11, 2, vid.fsize, its(s), 0);
} }
#endif #endif
else { else {

View File

@ -1269,6 +1269,7 @@ void fillpixel(int x, int y, unsigned col) {
} }
void texture_data::undo() { void texture_data::undo() {
texture::config.data.pixels_to_draw.clear();
while(!undos.empty()) { while(!undos.empty()) {
auto p = undos.back(); auto p = undos.back();
undos.pop_back(); undos.pop_back();