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fixed a crash caused by glhr::init on some video cards
This commit is contained in:
3
glhr.cpp
3
glhr.cpp
@@ -664,6 +664,9 @@ void init() {
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GLERR("aPosition");
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GLERR("aPosition");
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// #endif
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// #endif
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glDisableVertexAttribArray(aTexture);
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glDisableVertexAttribArray(aColor);
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#if CAP_VERTEXBUFFER
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#if CAP_VERTEXBUFFER
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glGenBuffers(1, &buf_current);
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glGenBuffers(1, &buf_current);
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glGenBuffers(1, &buf_buffered);
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glGenBuffers(1, &buf_buffered);
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