@@ -663,6 +663,9 @@ void init() {
WITHSHADER(glEnableVertexAttribArray(aPosition);, glEnableClientState(GL_VERTEX_ARRAY);)
GLERR("aPosition");
// #endif
glDisableVertexAttribArray(aTexture);
glDisableVertexAttribArray(aColor);
#if CAP_VERTEXBUFFER
glGenBuffers(1, &buf_current);
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