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gp:: in saved config
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@@ -1118,7 +1118,7 @@ void restartGame(char switchWhat, bool push, bool keep_screens) {
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if(switchWhat == rg::bitrunc || switchWhat == rg::gp) {
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if(euclid6) geometry = gNormal;
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nonbitrunc = !nonbitrunc;
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gp::on = (switchWhat == rg::gp);
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gp::on = (switchWhat == rg::gp && !gp::on);
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resetGeometry();
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#if CAP_TEXTURE
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if(texture::config.tstate == texture::tsActive)
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