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ray:: projection is now set via matrix, instead of via five values
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9c9afceb41
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@ -119,16 +119,16 @@ EX bool requested() {
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#if HDR
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#if HDR
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struct raycaster : glhr::GLprogram {
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struct raycaster : glhr::GLprogram {
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GLint uStart, uStartid, uM, uLength, uFovX, uFovY, uIPD, uShift;
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GLint uStart, uStartid, uM, uLength, uIPD;
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GLint uWallstart, uWallX, uWallY;
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GLint uWallstart, uWallX, uWallY;
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GLint tConnections, tWallcolor, tTextureMap, tVolumetric;
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GLint tConnections, tWallcolor, tTextureMap, tVolumetric;
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GLint uBinaryWidth, uPLevel, uLP, uStraighten, uReflectX, uReflectY;
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GLint uBinaryWidth, uPLevel, uLP, uStraighten, uReflectX, uReflectY;
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GLint uLinearSightRange, uExpStart, uExpDecay;
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GLint uLinearSightRange, uExpStart, uExpDecay;
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GLint uBLevel;
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GLint uBLevel;
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GLint uPosX, uPosY;
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GLint uWallOffset, uSides;
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GLint uWallOffset, uSides;
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GLint uITOA, uATOI;
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GLint uITOA, uATOI;
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GLint uToOrig, uFromOrig;
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GLint uToOrig, uFromOrig;
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GLint uProjection;
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raycaster(string vsh, string fsh);
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raycaster(string vsh, string fsh);
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};
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};
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@ -140,9 +140,7 @@ raycaster::raycaster(string vsh, string fsh) : GLprogram(vsh, fsh) {
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uStartid = glGetUniformLocation(_program, "uStartid");
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uStartid = glGetUniformLocation(_program, "uStartid");
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uM = glGetUniformLocation(_program, "uM");
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uM = glGetUniformLocation(_program, "uM");
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uLength = glGetUniformLocation(_program, "uLength");
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uLength = glGetUniformLocation(_program, "uLength");
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uFovX = glGetUniformLocation(_program, "uFovX");
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uProjection = glGetUniformLocation(_program, "uProjection");
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uFovY = glGetUniformLocation(_program, "uFovY");
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uShift = glGetUniformLocation(_program, "uShift");
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uIPD = glGetUniformLocation(_program, "uIPD");
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uIPD = glGetUniformLocation(_program, "uIPD");
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uWallstart = glGetUniformLocation(_program, "uWallstart");
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uWallstart = glGetUniformLocation(_program, "uWallstart");
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@ -170,9 +168,6 @@ raycaster::raycaster(string vsh, string fsh) : GLprogram(vsh, fsh) {
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uWallOffset = glGetUniformLocation(_program, "uWallOffset");
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uWallOffset = glGetUniformLocation(_program, "uWallOffset");
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uSides = glGetUniformLocation(_program, "uSides");
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uSides = glGetUniformLocation(_program, "uSides");
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uPosX = glGetUniformLocation(_program, "uPosX");
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uPosY = glGetUniformLocation(_program, "uPosY");
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uITOA = glGetUniformLocation(_program, "uITOA");
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uITOA = glGetUniformLocation(_program, "uITOA");
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uATOI = glGetUniformLocation(_program, "uATOI");
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uATOI = glGetUniformLocation(_program, "uATOI");
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uToOrig = glGetUniformLocation(_program, "uToOrig");
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uToOrig = glGetUniformLocation(_program, "uToOrig");
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@ -243,16 +238,10 @@ void enable_raycaster() {
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string vsh =
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string vsh =
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"attribute mediump vec4 aPosition;\n"
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"attribute mediump vec4 aPosition;\n"
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"uniform mediump float uFovX, uFovY, uPosX, uPosY, uShift;\n"
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"uniform mediump mat4 uProjection;\n"
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"varying mediump vec4 at;\n"
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"varying mediump vec4 at;\n"
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"void main() { \n"
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"void main() { \n"
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" gl_Position = aPosition; at = aPosition; at.x += uShift;\n"
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" gl_Position = aPosition; at = uProjection * aPosition; \n"
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" at[0] += uPosX; at[1] += uPosY;\n"
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#if IN_ODS
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" at[0] *= PI; at[1] *= PI; \n"
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#else
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" at[0] *= uFovX; at[1] *= uFovY; \n"
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#endif
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" }\n";
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" }\n";
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irays = isize(cgi.raywall);
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irays = isize(cgi.raywall);
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@ -1345,16 +1334,15 @@ EX void cast() {
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if(vid.stereo_mode == sLR) d = 2 * d - 1;
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if(vid.stereo_mode == sLR) d = 2 * d - 1;
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else d = -d;
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else d = -d;
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glUniform1f(o->uShift, -global_projection * d);
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auto& cd = current_display;
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auto& cd = current_display;
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cd->set_viewport(global_projection);
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cd->set_viewport(global_projection);
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cd->set_mask(global_projection);
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cd->set_mask(global_projection);
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glUniform1f(o->uFovX, cd->tanfov / (vid.stereo_mode == sLR ? 2 : 1));
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glUniform1f(o->uFovY, cd->tanfov * cd->ysize / cd->xsize);
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transmatrix proj = Id;
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proj = eupush(-global_projection * d, 0) * proj;
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glUniform1f(o->uPosX, -((cd->xcenter-cd->xtop)*2./cd->xsize - 1));
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proj = euscale(cd->tanfov / (vid.stereo_mode == sLR ? 2 : 1), cd->tanfov * cd->ysize / cd->xsize) * proj;
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glUniform1f(o->uPosY, -((cd->ycenter-cd->ytop)*2./cd->ysize - 1));
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proj = eupush(-((cd->xcenter-cd->xtop)*2./cd->xsize - 1), -((cd->ycenter-cd->ytop)*2./cd->ysize - 1)) * proj;
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glUniformMatrix4fv(o->uProjection, 1, 0, glhr::tmtogl_transpose3(proj).as_array());
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if(!callhandlers(false, hooks_rayset, o)) {
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if(!callhandlers(false, hooks_rayset, o)) {
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