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make_wall now gets the actual wall ID
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@@ -468,7 +468,7 @@ hpcshape
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void pushShape(usershapelayer& ds);
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void make_sidewalls();
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void procedural_shapes();
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void make_wall(int id, const vector<hyperpoint> vertices, vector<ld> weights = equal_weights);
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void make_wall(int wo, int id, const vector<hyperpoint> vertices, vector<ld> weights = equal_weights);
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void reserve_wall3d(int i);
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void compute_cornerbonus();
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