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atscreenpos now returns shiftmatrix; changed the atscreenpos references in hyperrogue to use new atscreenpos and eupoint when applicable
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@@ -545,8 +545,8 @@ EX namespace inv {
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if(gg) {
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initquickqueue();
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poly_outline = OUTLINE_DEFAULT;
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transmatrix V = atscreenpos(px, py, rad*2);
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drawItemType(o, NULL, shiftless(V), icol, ticks/3 + i * 137, false);
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shiftmatrix V = atscreenpos(px, py, rad*2);
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drawItemType(o, NULL, V, icol, ticks/3 + i * 137, false);
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quickqueue();
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}
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