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Zebra, Palace, Power, and Vineyard are now OK in gp
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2
game.cpp
2
game.cpp
@@ -3166,7 +3166,7 @@ void toggleGates(cell *ct, eWall type) {
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if(type == waClosePlate && nonbitrunc && !gp::on)
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toggleGates(ct, type, 2);
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else
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toggleGates(ct, type, 3);
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toggleGates(ct, type, gp::on ? gp::dist_3() : 3);
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if(numgates && type == waClosePlate)
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playSound(ct, "closegate");
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if(numgates && type == waOpenPlate)
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