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sound for Blue Raider's attack

This commit is contained in:
Zeno Rogue 2018-01-06 23:02:33 +01:00
parent 7ee12bccc1
commit f32eec47f3

View File

@ -7057,9 +7057,12 @@ void monstersTurn() {
if(!phase1) ca::simulate(); if(!phase1) ca::simulate();
if(!phase1) heat::processfires(); if(!phase1) heat::processfires();
for(cell *c: crush_now) for(cell *c: crush_now) {
if(canAttack(c, moCrusher, c, c->monst, AF_GETPLAYER | AF_CRUSH)) playSound(NULL, "closegate");
if(canAttack(c, moCrusher, c, c->monst, AF_GETPLAYER | AF_CRUSH)) {
attackMonster(c, AF_MSG | AF_GETPLAYER | AF_CRUSH, moCrusher); attackMonster(c, AF_MSG | AF_GETPLAYER | AF_CRUSH, moCrusher);
}
}
crush_now = move(crush_next); crush_now = move(crush_next);
crush_next.clear(); crush_next.clear();