From f2bad487a009765c34469778a25b8d8794b3a74f Mon Sep 17 00:00:00 2001 From: Zeno Rogue Date: Mon, 7 Jul 2025 11:58:20 +0200 Subject: [PATCH] fixed the placement of Crossroads VI --- content.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/content.cpp b/content.cpp index 102a006b..ed5156ad 100644 --- a/content.cpp +++ b/content.cpp @@ -1452,10 +1452,6 @@ LAND( 0xC000C0, "Crossroads V", laCrossroads5, ZERO, itHyperstone, RESERVED, "Ex NATIVE(0) REQ(GOLD(R300)) -LAND( 0x7030A0, "Crossroads VI", laCrossroads6, ZERO, itHyperstone, RESERVED, "A cursed Crossroads layout.\n") - NATIVE(0) - REQ(ITEMS(itCursed, 5)) - LAND( 0xC0C0C0, "Cellular Automaton", laCA, ZERO | LF_TECHNICAL, itNone, RESERVED, cadesc) NATIVE(0) REQ(ALWAYS) @@ -1754,6 +1750,10 @@ MONSTER('d', 0x901020, "Angry Die", moAngryDie, ZERO, RESERVED, moAnimatedDie, "You have made a die unhappy. Taste the revenge! This one won't forgive you, no matter what you do." ) +LAND( 0x7030A0, "Crossroads VI", laCrossroads6, ZERO, itHyperstone, RESERVED, "A cursed Crossroads layout.\n") + NATIVE(0) + REQ(ITEMS(itCursed, 5)) + ITEM('}', 0xFFFF80, "Crossbow", itCrossbow, IC_NAI, ZERO, RESERVED, osNone, "Your crossbow. Press 'f' or click it in the inventory to toggle firing mode. In firing mode, select a tile to see the trajectory, then " "click again to fire. After firing, the crossbow takes some time to reload."