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do not draw own ghost while replaying
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@@ -77,7 +77,7 @@ void frame() {
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if(g.history[s].timer < t) a = s + 1;
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else b = s;
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}
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if(b < isize(g.history)) g.history[b].draw_unilcycle(V, g.cs);
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if(b < isize(g.history) && g.history[b].where != curlev->current.where) g.history[b].draw_unilcycle(V, g.cs);
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}
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}
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}
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