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fixed screens not disappearing when restarting

This commit is contained in:
Zeno Rogue 2018-01-06 22:05:40 +01:00
parent ab018764bb
commit f281123266

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@ -295,7 +295,7 @@ typedef int cellfunction(cell*);
int towerval(cell *c, cellfunction* cf = &coastvalEdge);
#define HRANDMAX 0x7FFFFFFF
int hrandpos(); // 0 to HRANDMAX
void restartGame(char switchWhat = 0, bool push = false, bool keep_screens = true);
void restartGame(char switchWhat = 0, bool push = false, bool keep_screens = false);
int landMultiplier(eLand l);
eItem treasureType(eLand l);
void buildBarrier(cell *c, int d, eLand l = laNone);