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fixed screens not disappearing when restarting
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hyper.h
2
hyper.h
@ -295,7 +295,7 @@ typedef int cellfunction(cell*);
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int towerval(cell *c, cellfunction* cf = &coastvalEdge);
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int towerval(cell *c, cellfunction* cf = &coastvalEdge);
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#define HRANDMAX 0x7FFFFFFF
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#define HRANDMAX 0x7FFFFFFF
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int hrandpos(); // 0 to HRANDMAX
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int hrandpos(); // 0 to HRANDMAX
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void restartGame(char switchWhat = 0, bool push = false, bool keep_screens = true);
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void restartGame(char switchWhat = 0, bool push = false, bool keep_screens = false);
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int landMultiplier(eLand l);
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int landMultiplier(eLand l);
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eItem treasureType(eLand l);
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eItem treasureType(eLand l);
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void buildBarrier(cell *c, int d, eLand l = laNone);
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void buildBarrier(cell *c, int d, eLand l = laNone);
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