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added documentation for changes_t
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parent
d9b1461c81
commit
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56
pcmove.cpp
56
pcmove.cpp
@ -401,12 +401,23 @@ EX void copy_metadata(cell *x, const gcell *y) {
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extern void playSound(cell *c, const string& fname, int vol);
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extern void playSound(cell *c, const string& fname, int vol);
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/** A structure to keep track of changes made during the player movement.
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* This is a singleton object, \link hr::changes \endlink.
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*/
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struct changes_t {
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struct changes_t {
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vector<reaction_t> rollbacks;
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vector<reaction_t> rollbacks;
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vector<reaction_t> commits;
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vector<reaction_t> commits;
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bool on;
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bool on;
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bool checking;
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bool checking;
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/**
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* Start keeping track of changes, perform changes.
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* init(false) if you intend to commit the changes (if successful), or
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* init(true) if you just want to check whether the move would be successful,
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* without performing it if it is.
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*/
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void init(bool ch) {
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void init(bool ch) {
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on = true;
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on = true;
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ccell(cwt.at);
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ccell(cwt.at);
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@ -417,6 +428,10 @@ struct changes_t {
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checking = ch;
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checking = ch;
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}
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}
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/**
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* Commit the changes. Should only be called after init(false).
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*/
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void commit() {
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void commit() {
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on = false;
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on = false;
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for(auto& p: commits) p();
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for(auto& p: commits) p();
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@ -424,6 +439,10 @@ struct changes_t {
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commits.clear();
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commits.clear();
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}
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}
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/**
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* Rollback the changes. Should only be called after init(true).
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*/
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void rollback(int pos = 0) {
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void rollback(int pos = 0) {
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on = false;
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on = false;
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while(!rollbacks.empty()) {
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while(!rollbacks.empty()) {
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@ -434,12 +453,18 @@ struct changes_t {
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commits.clear();
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commits.clear();
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}
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}
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/**
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* The changes to cell c will be rolled back when rollback() is called.
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*/
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void ccell(cell *c) {
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void ccell(cell *c) {
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if(!on) return;
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if(!on) return;
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gcell a = *c;
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gcell a = *c;
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rollbacks.push_back([c, a] { copy_metadata(c, &a); });
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rollbacks.push_back([c, a] { copy_metadata(c, &a); });
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}
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}
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/**
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* Set the value of what to value. This change will be rolled back if necessary.
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*/
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template<class T> void value_set(T& what, T value) {
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template<class T> void value_set(T& what, T value) {
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if(!on) { what = value; return; }
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if(!on) { what = value; return; }
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if(what == value) return;
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if(what == value) return;
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@ -448,17 +473,29 @@ struct changes_t {
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what = value;
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what = value;
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}
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}
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/**
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* Add step to the value of what. This change will be rolled back if necessary.
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*/
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template<class T> void value_add(T& what, T step) {
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template<class T> void value_add(T& what, T step) {
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value_keep(what); what += step;
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value_keep(what); what += step;
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}
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}
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template<class T> void value_inc(T& what) { value_add(what, 1); }
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template<class T> void value_inc(T& what) { value_add(what, 1); }
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/**
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* Any change to the value of what will be rolled back if necessary.
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*/
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template<class T> void value_keep(T& what) {
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template<class T> void value_keep(T& what) {
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if(!on) return;
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if(!on) return;
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T old = what;
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T old = what;
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rollbacks.push_back([&what, old] { what = old; });
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rollbacks.push_back([&what, old] { what = old; });
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}
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}
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/**
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* Like value_keep but for maps.
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*/
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template<class T, class U, class V> void map_value(map<T, U>& vmap, V& key) {
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template<class T, class U, class V> void map_value(map<T, U>& vmap, V& key) {
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if(vmap.count(key)) {
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if(vmap.count(key)) {
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@ -470,23 +507,42 @@ struct changes_t {
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}
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}
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}
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}
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/**
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* Perform the given action on commit. @see LATE
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*/
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void at_commit(reaction_t act) {
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void at_commit(reaction_t act) {
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if(!on) act();
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if(!on) act();
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else commits.emplace_back(act);
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else commits.emplace_back(act);
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}
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}
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/**
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* Perform the given action on rollback.
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*/
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void at_rollback(reaction_t act) {
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void at_rollback(reaction_t act) {
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if(on) rollbacks.emplace_back(act);
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if(on) rollbacks.emplace_back(act);
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}
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}
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};
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};
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#endif
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#endif
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/**
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* The only instance of hr::changes_t
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*/
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EX changes_t changes;
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EX changes_t changes;
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/**
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* Auxiliary function for hr::apply_chaos(). Returns whether the cell attribute LHU
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* should be switched.
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*/
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bool switch_lhu_in(eLand l) {
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bool switch_lhu_in(eLand l) {
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return among(l, laBrownian, laMinefield, laTerracotta, laHive);
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return among(l, laBrownian, laMinefield, laTerracotta, laHive);
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}
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}
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/**
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* Apply the Orb of Chaos. We assume that the player moves from cwt.peek, in
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* in the direction given by cwt.spin.
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*/
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void apply_chaos() {
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void apply_chaos() {
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cell *ca = (cwt+1).cpeek();
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cell *ca = (cwt+1).cpeek();
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cell *cb = (cwt-1).cpeek();
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cell *cb = (cwt-1).cpeek();
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