added documentation for changes_t

This commit is contained in:
Zeno Rogue 2020-03-22 09:47:13 +01:00
parent d9b1461c81
commit f1d84c248e
1 changed files with 56 additions and 0 deletions

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@ -401,12 +401,23 @@ EX void copy_metadata(cell *x, const gcell *y) {
extern void playSound(cell *c, const string& fname, int vol);
/** A structure to keep track of changes made during the player movement.
* This is a singleton object, \link hr::changes \endlink.
*/
struct changes_t {
vector<reaction_t> rollbacks;
vector<reaction_t> commits;
bool on;
bool checking;
/**
* Start keeping track of changes, perform changes.
* init(false) if you intend to commit the changes (if successful), or
* init(true) if you just want to check whether the move would be successful,
* without performing it if it is.
*/
void init(bool ch) {
on = true;
ccell(cwt.at);
@ -417,6 +428,10 @@ struct changes_t {
checking = ch;
}
/**
* Commit the changes. Should only be called after init(false).
*/
void commit() {
on = false;
for(auto& p: commits) p();
@ -424,6 +439,10 @@ struct changes_t {
commits.clear();
}
/**
* Rollback the changes. Should only be called after init(true).
*/
void rollback(int pos = 0) {
on = false;
while(!rollbacks.empty()) {
@ -434,12 +453,18 @@ struct changes_t {
commits.clear();
}
/**
* The changes to cell c will be rolled back when rollback() is called.
*/
void ccell(cell *c) {
if(!on) return;
gcell a = *c;
rollbacks.push_back([c, a] { copy_metadata(c, &a); });
}
/**
* Set the value of what to value. This change will be rolled back if necessary.
*/
template<class T> void value_set(T& what, T value) {
if(!on) { what = value; return; }
if(what == value) return;
@ -448,17 +473,29 @@ struct changes_t {
what = value;
}
/**
* Add step to the value of what. This change will be rolled back if necessary.
*/
template<class T> void value_add(T& what, T step) {
value_keep(what); what += step;
}
template<class T> void value_inc(T& what) { value_add(what, 1); }
/**
* Any change to the value of what will be rolled back if necessary.
*/
template<class T> void value_keep(T& what) {
if(!on) return;
T old = what;
rollbacks.push_back([&what, old] { what = old; });
}
/**
* Like value_keep but for maps.
*/
template<class T, class U, class V> void map_value(map<T, U>& vmap, V& key) {
if(vmap.count(key)) {
@ -470,23 +507,42 @@ struct changes_t {
}
}
/**
* Perform the given action on commit. @see LATE
*/
void at_commit(reaction_t act) {
if(!on) act();
else commits.emplace_back(act);
}
/**
* Perform the given action on rollback.
*/
void at_rollback(reaction_t act) {
if(on) rollbacks.emplace_back(act);
}
};
#endif
/**
* The only instance of hr::changes_t
*/
EX changes_t changes;
/**
* Auxiliary function for hr::apply_chaos(). Returns whether the cell attribute LHU
* should be switched.
*/
bool switch_lhu_in(eLand l) {
return among(l, laBrownian, laMinefield, laTerracotta, laHive);
}
/**
* Apply the Orb of Chaos. We assume that the player moves from cwt.peek, in
* in the direction given by cwt.spin.
*/
void apply_chaos() {
cell *ca = (cwt+1).cpeek();
cell *cb = (cwt-1).cpeek();