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moved backbrightness edit to colors; it is based on modelcolor rather than backcolor
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@ -1285,9 +1285,6 @@ void show3D() {
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dialog::addBreak(50);
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dialog::addSelItem(XLAT("model used"), conformal::get_model_name(pmodel), 'M');
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if(sphere)
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dialog::addSelItem(XLAT("brightness behind the sphere"), fts3(backbrightness), 'i');
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dialog::addBreak(50);
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if(!(wmspatial || mmspatial))
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dialog::addInfo(XLAT("set 3D monsters or walls in basic config first"));
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@ -1367,9 +1364,6 @@ void show3D() {
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);
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else if(uni == 'b')
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config_camera_rotation();
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else if(uni == 'i')
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dialog::editNumber(backbrightness, 0, 1, .01, 0.25, XLAT("brightness behind the sphere"),
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"brightness behind the sphere");
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else if(uni == 'M')
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pushScreen(conformal::model_menu);
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else if(doexiton(sym, uni))
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@ -1499,6 +1493,9 @@ void show_color_dialog() {
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dialog::addColorItem(XLAT("projection background"), modelcolor, 'c');
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dialog::add_action([] () { dialog::openColorDialog(modelcolor); dialog::dialogflags |= sm::SIDE; });
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dialog::addSelItem(XLAT("brightness behind the sphere"), fts3(backbrightness), 'i');
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dialog::add_action([] () { dialog::editNumber(backbrightness, 0, 1, .01, 0.25, XLAT("brightness behind the sphere"), "brightness behind the sphere"); });
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dialog::addColorItem(XLAT("projection period"), periodcolor, 'p');
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dialog::add_action([] () { dialog::openColorDialog(periodcolor); dialog::dialogflags |= sm::SIDE; });
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@ -1293,7 +1293,7 @@ color_t darken_color(color_t& color, bool outline) {
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if(outline && alpha < 255)
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return color - alpha + int(backbrightness * alpha);
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else
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return (gradient(backcolor, color>>8, 0, backbrightness, 1)<<8) | 0xFF;
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return (gradient(modelcolor>>8, color>>8, 0, backbrightness, 1)<<8) | 0xFF;
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}
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}
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