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upgraded Rose Garden to 90 treasure.
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parent
ead665e311
commit
f12e9e9ae9
3
help.cpp
3
help.cpp
@ -474,7 +474,7 @@ string generateHelpForLand(eLand l) {
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if(l == laCamelot) ACCONLY2(laCrossroads, laCrossroads3)
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if(l == laDryForest || l == laWineyard || l == laDeadCaves || l == laHive || l == laRedRock ||
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l == laOvergrown || l == laStorms || l == laWhirlwind || l == laRose ||
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l == laOvergrown || l == laStorms || l == laWhirlwind ||
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l == laCrossroads2 || l == laRlyeh || l == laVolcano)
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TREQ(R60)
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@ -494,6 +494,7 @@ string generateHelpForLand(eLand l) {
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if(l == laPrairie) TREQ(R90)
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if(l == laBull) TREQ(R90)
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if(l == laRose) TREQ(R90)
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if(l == laTerracotta) TREQ(R90)
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if(l == laCrossroads4) TREQ(R200)
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if(l == laCrossroads5) TREQ(R300)
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@ -458,7 +458,7 @@ bool landUnlocked(eLand l) {
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case laPrincessQuest: return kills[moVizier] && !shmup::on && multi::players == 1;
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case laRose:
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return gold() >= R60;
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return gold() >= R90;
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case laWarpCoast: case laWarpSea:
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return gold() >= R30;
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@ -827,7 +827,6 @@ eLand getNewLand(eLand old) {
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}
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if(old == laRedRock) LIKELY tab[cnt++] = laDesert;
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if(old == laOvergrown) LIKELY tab[cnt++] = laJungle;
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tab[cnt++] = laRose;
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}
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if(gold() >= R90) {
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@ -836,6 +835,7 @@ eLand getNewLand(eLand old) {
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tab[cnt++] = laBull;
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if(old == laBull && !chaosmode) LIKELY tab[cnt++] = laPrairie;
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tab[cnt++] = laTerracotta;
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tab[cnt++] = laRose;
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}
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if(gold() >= R300)
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