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	a description of the elevation mechanics in Brown
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		| @@ -1667,7 +1667,10 @@ const landtype linf[landtypes] = { | |||||||
|     "The Brown Islands have been generated by ancient underground creatures, who moved randomly and raised lands in their path... " |     "The Brown Islands have been generated by ancient underground creatures, who moved randomly and raised lands in their path... " | ||||||
|     "adults spawned larvae in each move, which also moved randomly and also raised lands in their path, and eventually became adults and spawned their own larvae. " |     "adults spawned larvae in each move, which also moved randomly and also raised lands in their path, and eventually became adults and spawned their own larvae. " | ||||||
|     "The creatures spawned exponentially, but the space they lived in still grew faster, so there was enough space for the whole spawn...\n\n" |     "The creatures spawned exponentially, but the space they lived in still grew faster, so there was enough space for the whole spawn...\n\n" | ||||||
|     "That was a long time ago. Now, the mountainous Brown Islands are inhabited by strange monsters. Good luck adventuring!" |     "That was a long time ago. Now, the mountainous Brown Islands are inhabited by strange monsters. Good luck adventuring!\n\n" | ||||||
|  |     "Parts of the Brown Islands have different elevations, from 0 to 3. It is impossible to gain two or more levels, " | ||||||
|  |     "or to lose three levels, in a single move, (attacks are possible at any " | ||||||
|  |     "difference, though). Killed Bronze Bugs rise the land by one level." | ||||||
|     }, |     }, | ||||||
|   { 0x211F6F, "Free Fall",  |   { 0x211F6F, "Free Fall",  | ||||||
|     "What on one side looks to be a normal (well, infinite) horizontal wall, on to the other side turns out to be the vertical wall" |     "What on one side looks to be a normal (well, infinite) horizontal wall, on to the other side turns out to be the vertical wall" | ||||||
|   | |||||||
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