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a description of the elevation mechanics in Brown

This commit is contained in:
Zeno Rogue 2019-01-17 00:45:56 +01:00
parent 940ba91934
commit f1008d270a

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@ -1667,7 +1667,10 @@ const landtype linf[landtypes] = {
"The Brown Islands have been generated by ancient underground creatures, who moved randomly and raised lands in their path... " "The Brown Islands have been generated by ancient underground creatures, who moved randomly and raised lands in their path... "
"adults spawned larvae in each move, which also moved randomly and also raised lands in their path, and eventually became adults and spawned their own larvae. " "adults spawned larvae in each move, which also moved randomly and also raised lands in their path, and eventually became adults and spawned their own larvae. "
"The creatures spawned exponentially, but the space they lived in still grew faster, so there was enough space for the whole spawn...\n\n" "The creatures spawned exponentially, but the space they lived in still grew faster, so there was enough space for the whole spawn...\n\n"
"That was a long time ago. Now, the mountainous Brown Islands are inhabited by strange monsters. Good luck adventuring!" "That was a long time ago. Now, the mountainous Brown Islands are inhabited by strange monsters. Good luck adventuring!\n\n"
"Parts of the Brown Islands have different elevations, from 0 to 3. It is impossible to gain two or more levels, "
"or to lose three levels, in a single move, (attacks are possible at any "
"difference, though). Killed Bronze Bugs rise the land by one level."
}, },
{ 0x211F6F, "Free Fall", { 0x211F6F, "Free Fall",
"What on one side looks to be a normal (well, infinite) horizontal wall, on to the other side turns out to be the vertical wall" "What on one side looks to be a normal (well, infinite) horizontal wall, on to the other side turns out to be the vertical wall"