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a description of the elevation mechanics in Brown
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@ -1667,7 +1667,10 @@ const landtype linf[landtypes] = {
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"The Brown Islands have been generated by ancient underground creatures, who moved randomly and raised lands in their path... "
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"The Brown Islands have been generated by ancient underground creatures, who moved randomly and raised lands in their path... "
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"adults spawned larvae in each move, which also moved randomly and also raised lands in their path, and eventually became adults and spawned their own larvae. "
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"adults spawned larvae in each move, which also moved randomly and also raised lands in their path, and eventually became adults and spawned their own larvae. "
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"The creatures spawned exponentially, but the space they lived in still grew faster, so there was enough space for the whole spawn...\n\n"
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"The creatures spawned exponentially, but the space they lived in still grew faster, so there was enough space for the whole spawn...\n\n"
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"That was a long time ago. Now, the mountainous Brown Islands are inhabited by strange monsters. Good luck adventuring!"
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"That was a long time ago. Now, the mountainous Brown Islands are inhabited by strange monsters. Good luck adventuring!\n\n"
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"Parts of the Brown Islands have different elevations, from 0 to 3. It is impossible to gain two or more levels, "
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"or to lose three levels, in a single move, (attacks are possible at any "
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"difference, though). Killed Bronze Bugs rise the land by one level."
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},
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},
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{ 0x211F6F, "Free Fall",
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{ 0x211F6F, "Free Fall",
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"What on one side looks to be a normal (well, infinite) horizontal wall, on to the other side turns out to be the vertical wall"
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"What on one side looks to be a normal (well, infinite) horizontal wall, on to the other side turns out to be the vertical wall"
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