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mirror of https://github.com/zenorogue/hyperrogue.git synced 2024-11-30 15:39:54 +00:00
This commit is contained in:
Zeno Rogue 2018-06-22 20:28:41 +02:00
parent bc06f387fc
commit f0e07c4b15
2 changed files with 9 additions and 11 deletions

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@ -2495,7 +2495,7 @@ non-game:
- fixed a bug which sometimes caused current scores to be copied to past challenge leaderboards.
2018.06.18 17:49 Update 10.4d
- no more ambushes when summoning orbs in the Hunting Grounds (this problem affects the current Strange Challenge in a very negative way IMO, so I have removed the scores so far)
- no more ambushes when summoning orbs from OSM/SC in the Hunting Grounds
- Land validity is displayed when selecting geometry after selecting land. Validity message appears in the geom-exp menu.
- movement animations now work in quotient geometries
- Rock Snakes from the Snake Nest now keep their colors in other lands
@ -2505,10 +2505,8 @@ non-game:
- fixed saving the full texture
- fixed some problems with adjusting textures to Goldberg geometries in the texture mode; improved the delayed pixel drawing
2018.06.22 20:03 Update 10.4f
- (10.4e was a Steam update just fixing SC#9)
- new quotient geometries: 'minimal quotient' (based on DivisionByZero's construction https://steamcommunity.com/app/342610/discussions/1/3051633726580659909/ ), Klein Quartic, Bolza Surface (aka the "Docks Quotient"), Bolza Surface x2
- fixed some issues with the generation of Land of Storms in other geometries
- bitruncated 'four hexagons' should no longer appear in SC; non-bitruncated 'four hexagons' will be rarer

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@ -2,9 +2,9 @@
// It is quite chaotic.
// version numbers
#define VER "10.4d"
#define VERNUM 10404
#define VERNUM_HEX 0xA0B4
#define VER "10.4f"
#define VERNUM 10406
#define VERNUM_HEX 0xA0B6
#include <stdarg.h>