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removed incorrect CAP_TEXTURE guards

This commit is contained in:
Zeno Rogue 2019-06-28 09:57:32 +02:00
parent 680a3cc867
commit f0d04f6bc2

View File

@ -464,12 +464,10 @@ void dqi_poly::gldraw() {
#endif #endif
if(tinf) { if(tinf) {
#if CAP_TEXTURE
glhr::be_textured(); glhr::be_textured();
glBindTexture(GL_TEXTURE_2D, tinf->texture_id); glBindTexture(GL_TEXTURE_2D, tinf->texture_id);
glhr::vertices_texture(v, tinf->tvertices, offset, offset_texture); glhr::vertices_texture(v, tinf->tvertices, offset, offset_texture);
ioffset = 0; ioffset = 0;
#endif
} }
else { else {
glhr::be_nontextured(); glhr::be_nontextured();