1
0
mirror of https://github.com/zenorogue/hyperrogue.git synced 2024-11-27 06:27:17 +00:00

more text fixes found while translating

This commit is contained in:
Zeno Rogue 2021-05-24 11:42:46 +02:00
parent cd8856ea80
commit f015023421
6 changed files with 25 additions and 23 deletions

View File

@ -860,7 +860,7 @@ EX void initConfig() {
addsaver(vid.desaturate, "desaturate", 0); addsaver(vid.desaturate, "desaturate", 0);
param_enum(vid.stereo_mode, "stereo_mode", "stereo-mode", vid.stereo_mode) param_enum(vid.stereo_mode, "stereo_mode", "stereo-mode", vid.stereo_mode)
->editable({{"OFF", "no"}, {"anaglyph", ""}, {"side-by-side", ""} ->editable({{"OFF", ""}, {"anaglyph", ""}, {"side-by-side", ""}
#if CAP_ODS #if CAP_ODS
, {"ODS", ""} , {"ODS", ""}
#endif #endif
@ -1333,8 +1333,8 @@ EX void edit_sightrange() {
dialog::editNumber(sightranges[geometry], 0, 2 * M_PI, 0.5, M_PI, XLAT("3D sight range"), dialog::editNumber(sightranges[geometry], 0, 2 * M_PI, 0.5, M_PI, XLAT("3D sight range"),
XLAT( XLAT(
"Sight range for 3D geometries is specified in the absolute units. This value also affects the fog effect.\n\n" "Sight range for 3D geometries is specified in the absolute units. This value also affects the fog effect.\n\n"
"In spherical geometries, the sight range of 2? will let you see things behind you as if they were in front of you, " "In spherical geometries, the sight range of 2π will let you see things behind you as if they were in front of you, "
"and the sight range of ? (or more) will let you see things on the antipodal point just as if they were close to you.\n\n" "and the sight range of π (or more) will let you see things on the antipodal point just as if they were close to you.\n\n"
"In hyperbolic geometries, the number of cells to render depends exponentially on the sight range. More cells to drawn " "In hyperbolic geometries, the number of cells to render depends exponentially on the sight range. More cells to drawn "
"reduces the performance.\n\n" "reduces the performance.\n\n"
"Sight range affects the gameplay, and monsters act iff they are visible. Monster generation takes this into account." "Sight range affects the gameplay, and monsters act iff they are visible. Monster generation takes this into account."
@ -1907,16 +1907,20 @@ EX void add_edit_fov(char key IS('f'), bool pop IS(false)) {
); );
dialog::bound_low(1e-8); dialog::bound_low(1e-8);
dialog::bound_up(max_fov_angle() - 0.01); dialog::bound_up(max_fov_angle() - 0.01);
dialog::extra_options = [] { string quick =
XLAT(
"HyperRogue uses "
"a quick implementation, so parameter values too close to 1 may "
"be buggy (outside of raycasting); try e.g. 0.9 instead."
);
dialog::extra_options = [quick] {
dialog::addSelItem(XLAT("Panini projection"), fts(panini_alpha), 'P'); dialog::addSelItem(XLAT("Panini projection"), fts(panini_alpha), 'P');
dialog::add_action([] { dialog::add_action([quick] {
popScreen(); popScreen();
dialog::editNumber(panini_alpha, 0, 1, 0.1, 0, "Panini parameter", dialog::editNumber(panini_alpha, 0, 1, 0.1, 0, "Panini parameter",
XLAT( XLAT(
"The Panini projection is an alternative perspective projection " "The Panini projection is an alternative perspective projection "
"which allows very wide field-of-view values. HyperRogue uses " "which allows very wide field-of-view values.\n\n") + quick
"a quick implementation, so parameter values too close to 1 may "
"be buggy (outside of raycasting); try e.g. 0.9 instead.")
); );
#if CAP_GL #if CAP_GL
dialog::reaction = reset_all_shaders; dialog::reaction = reset_all_shaders;
@ -1926,14 +1930,12 @@ EX void add_edit_fov(char key IS('f'), bool pop IS(false)) {
}; };
}); });
dialog::addSelItem(XLAT("spherical perspective projection"), fts(stereo_alpha), 'S'); dialog::addSelItem(XLAT("spherical perspective projection"), fts(stereo_alpha), 'S');
dialog::add_action([] { dialog::add_action([quick] {
popScreen(); popScreen();
dialog::editNumber(stereo_alpha, 0, 1, 0.1, 0, "spherical perspective parameter", dialog::editNumber(stereo_alpha, 0, 1, 0.1, 0, "spherical perspective parameter",
XLAT( XLAT(
"Set to 1 to get stereographic projection, " "Set to 1 to get stereographic projection, "
"which allows very wide field-of-view values. HyperRogue uses " "which allows very wide field-of-view values.\n\n") + quick
"a quick implementation, so parameter values too close to 1 may "
"be buggy (outside of raycasting); try e.g. 0.9 instead.")
); );
#if CAP_GL #if CAP_GL
dialog::reaction = reset_all_shaders; dialog::reaction = reset_all_shaders;
@ -2112,7 +2114,7 @@ EX void show3D() {
dialog::add_action(projectionDialog); dialog::add_action(projectionDialog);
} }
else if(!in_perspective()) else if(!in_perspective())
dialog::addSelItem(XLAT("Projection distance"), fts(pconf.alpha), 'p'); dialog::addSelItem(XLAT("projection distance"), fts(pconf.alpha), 'p');
dialog::addBreak(50); dialog::addBreak(50);
add_edit(vid.wall_height); add_edit(vid.wall_height);
@ -2783,7 +2785,7 @@ template<class T> void add_edit(T& val) {
EX void find_setting() { EX void find_setting() {
gamescreen(1); gamescreen(1);
dialog::init(XLAT("find setting")); dialog::init(XLAT("find a setting"));
if(dialog::infix != "") mouseovers = dialog::infix; if(dialog::infix != "") mouseovers = dialog::infix;
vector<setting*> found; vector<setting*> found;

View File

@ -1429,7 +1429,7 @@ EX string compass_help() {
string make_help() { string make_help() {
return XLAT( return XLAT(
"This geometry essentially lets you play in a d-dimensional grid. Pick three " "This space essentially lets you play in a d-dimensional grid. Pick three "
"dimensions and '3D display' to see how it works -- we are essentially playing on a periodic surface in " "dimensions and '3D display' to see how it works -- we are essentially playing on a periodic surface in "
"three dimensions, made of hexagons; each hexagon connects to six other hexagons, in each of the 6 " "three dimensions, made of hexagons; each hexagon connects to six other hexagons, in each of the 6 "
"possible directions. Normally, the game visualizes this from the point of view of a creature living inside " "possible directions. Normally, the game visualizes this from the point of view of a creature living inside "
@ -1439,7 +1439,7 @@ string make_help() {
"the d-dimensional grid is a quotient of the hyperbolic plane). The same construction works in other dimensions. " "the d-dimensional grid is a quotient of the hyperbolic plane). The same construction works in other dimensions. "
"Half dimensions are interpreted in the following way: the extra dimension only has two 'levels', for example 2.5D " "Half dimensions are interpreted in the following way: the extra dimension only has two 'levels', for example 2.5D "
"has a top plane and a bottom plane.\n\n" "has a top plane and a bottom plane.\n\n"
"You may also bitruncate this geometry -- which makes it work better with the rules of HyperRogue, but a bit harder to understand." "You may also bitruncate this tessellation -- which makes it work better with the rules of HyperRogue, but a bit harder to understand."
); );
} }

View File

@ -541,7 +541,7 @@ EX void mode_higlights() {
gamescreen(3); gamescreen(3);
dialog::init(XLAT("highlights & achievements")); dialog::init(XLAT("highlights & achievements"));
dialog::addBigItem(XLAT("Space Rocks"), 'r'); dialog::addBigItem(XLATN("Space Rocks"), 'r');
dialog::add_action(dialog::add_confirmation([] { dialog::add_action(dialog::add_confirmation([] {
popScreenAll(); popScreenAll();
stop_game(); stop_game();
@ -1130,7 +1130,7 @@ EX named_functionality get_o_key() {
res.push_back(named_functionality(XLAT("experiment with geometry"), runGeometryExperiments)); res.push_back(named_functionality(XLAT("experiment with geometry"), runGeometryExperiments));
if(tactic::on) if(tactic::on)
res.push_back(named_dialog(XLAT("Pure Tactics mode"), tactic::showMenu)); res.push_back(named_dialog(XLAT("pure tactics mode"), tactic::showMenu));
if(yendor::on) if(yendor::on)
res.push_back(named_dialog(XLAT("Yendor Challenge"), yendor::showMenu)); res.push_back(named_dialog(XLAT("Yendor Challenge"), yendor::showMenu));

View File

@ -707,7 +707,7 @@ EX namespace models {
dialog::addItem(XLAT("Gans model") + " " + XLAT("(zoomed out)"), '4'); dialog::addItem(XLAT("Gans model") + " " + XLAT("(zoomed out)"), '4');
dialog::add_action([] { if(rug::rugged) rug::close(); pconf.alpha = 999; pconf.scale = 499; pconf.xposition = pconf.yposition = 0; popScreen(); }); dialog::add_action([] { if(rug::rugged) rug::close(); pconf.alpha = 999; pconf.scale = 499; pconf.xposition = pconf.yposition = 0; popScreen(); });
#if CAP_RUG #if CAP_RUG
dialog::addItem(XLAT("Hypersian rug"), 'u'); dialog::addItem(XLAT("Hypersian Rug"), 'u');
dialog::add_action([] { dialog::add_action([] {
if(rug::rugged) pushScreen(rug::show); if(rug::rugged) pushScreen(rug::show);
else { else {
@ -998,7 +998,7 @@ EX namespace models {
param_f(p.aitoff_parameter, sp+"aitoff") param_f(p.aitoff_parameter, sp+"aitoff")
-> editable(-1, 1, .1, "Aitoff parameter", -> editable(-1, 1, .1, "Aitoff parameter",
"The Aitoff projection is obtained by multiplying the longitude by 1/2, using azimuthal equidistant projection, and then multiplying X by 1/2. " "The Aitoff projection is obtained by multiplying the longitude by 1/2, using azimuthal equidistant projection, and then dividing X by 1/2. "
"Hammer projection is similar but equi-area projection is used instead. " "Hammer projection is similar but equi-area projection is used instead. "
"Here you can change this parameter.", 'b'); "Here you can change this parameter.", 'b');
param_f(p.miller_parameter, sp+"miller"); param_f(p.miller_parameter, sp+"miller");

View File

@ -2148,7 +2148,7 @@ EX void configure() {
}); });
} }
dialog::addBoolItem(XLAT("volumetric raytracing"), volumetric::on, 'v'); dialog::addBoolItem(XLAT("volumetric raycasting"), volumetric::on, 'v');
dialog::add_action_push(volumetric::menu); dialog::add_action_push(volumetric::menu);
dialog::addSelItem(XLAT("iterations"), its(max_iter_current()), 's'); dialog::addSelItem(XLAT("iterations"), its(max_iter_current()), 's');

View File

@ -1737,7 +1737,7 @@ EX void select() {
EX void rug_save(string fname) { EX void rug_save(string fname) {
fhstream f(fname, "wb"); fhstream f(fname, "wb");
if(!f.f) { if(!f.f) {
addMessage(XLAT("Failed to save rug to %1", fname)); addMessage(XLAT("Failed to save embedding to %1", fname));
return; return;
} }
f.write(f.vernum); f.write(f.vernum);
@ -1778,7 +1778,7 @@ EX void rug_load(string fname) {
clear_model(); clear_model();
fhstream f(fname, "rb"); fhstream f(fname, "rb");
if(!f.f) { if(!f.f) {
addMessage(XLAT("Failed to load rug from %1", fname)); addMessage(XLAT("Failed to load embedding from %1", fname));
return; return;
} }
f.read(f.vernum); f.read(f.vernum);