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Removed floorshape::side, it will be simpler to always use gpside. The old gpside is now called side.
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@@ -94,8 +94,8 @@ struct floorshape {
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int fstrength; // frame strength in 3D
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PPR prio;
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vector<hpcshape> b, shadow, cone[2];
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sidearray<vector<hpcshape>> side, levels;
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sidearray<vector<vector<hpcshape>>> gpside;
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sidearray<vector<hpcshape>> levels;
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sidearray<vector<vector<hpcshape>>> side;
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floorshape() { prio = PPR::FLOOR; pstrength = fstrength = 10; }
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};
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