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removed the old VR preparation
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deae12dea6
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@ -232,15 +232,8 @@ void display_data::set_all(int ed) {}
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#if CAP_GL
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#if CAP_VR
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EX hookset<bool()> hooks_vr_eye_view, hooks_vr_eye_projection;
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#endif
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EX void eyewidth_translate(int ed) {
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glhr::using_eyeshift = false;
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#if CAP_VR
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if(callhandlers(false, hooks_vr_eye_view)) ; else
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#endif
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if(ed) glhr::projection_multiply(glhr::translate(-ed * current_display->eyewidth(), 0, 0));
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}
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@ -2291,10 +2291,6 @@ EX void draw_main() {
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}
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}
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#if CAP_VR
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EX hookset<bool()> hooks_vr_draw_all;
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#endif
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EX void drawqueue() {
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DEBBI(DF_GRAPH, ("drawqueue"));
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@ -2368,9 +2364,6 @@ EX void drawqueue() {
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spherephase = 0;
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reset_projection();
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#if CAP_VR
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if(callhandlers(false, hooks_vr)) {} else
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#endif
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#if CAP_GL
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if(model_needs_depth() && current_display->stereo_active()) {
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global_projection = -1;
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