mirror of
https://github.com/zenorogue/hyperrogue.git
synced 2024-11-27 14:37:16 +00:00
better sky, sky color variation
This commit is contained in:
parent
0ec99c92af
commit
eed8df5982
158
graph.cpp
158
graph.cpp
@ -4591,7 +4591,6 @@ int ceiling_category(cell *c) {
|
|||||||
case laHauntedWall:
|
case laHauntedWall:
|
||||||
case laHauntedBorder:
|
case laHauntedBorder:
|
||||||
case laWhirlwind:
|
case laWhirlwind:
|
||||||
case laDragon:
|
|
||||||
case laBurial:
|
case laBurial:
|
||||||
case laHalloween:
|
case laHalloween:
|
||||||
case laReptile:
|
case laReptile:
|
||||||
@ -4622,17 +4621,18 @@ int ceiling_category(cell *c) {
|
|||||||
case laEndorian:
|
case laEndorian:
|
||||||
case laTortoise:
|
case laTortoise:
|
||||||
case laPrairie:
|
case laPrairie:
|
||||||
|
case laDragon:
|
||||||
case laSnakeNest:
|
case laSnakeNest:
|
||||||
case laDocks:
|
case laDocks:
|
||||||
case laKraken:
|
case laKraken:
|
||||||
case laBrownian:
|
case laBrownian:
|
||||||
|
case laHell:
|
||||||
return 2;
|
return 2;
|
||||||
|
|
||||||
case laBarrier:
|
case laBarrier:
|
||||||
case laCaves:
|
case laCaves:
|
||||||
case laMirror:
|
case laMirror:
|
||||||
case laMirrorOld:
|
case laMirrorOld:
|
||||||
case laHell:
|
|
||||||
case laCocytus:
|
case laCocytus:
|
||||||
case laEmerald:
|
case laEmerald:
|
||||||
case laDeadCaves:
|
case laDeadCaves:
|
||||||
@ -4677,13 +4677,79 @@ int get_skybrightness(int mul = 1) {
|
|||||||
return int(s * 255);
|
return int(s * 255);
|
||||||
}
|
}
|
||||||
|
|
||||||
void draw_euclidean_sky() {
|
dqi_sky *sky ;
|
||||||
if(!euclid) return;
|
|
||||||
if(WDIM == 3 || GDIM == 2) return;
|
void prepare_sky() {
|
||||||
transmatrix T = ggmatrix(currentmap->gamestart());
|
sky = NULL;
|
||||||
T = gpushxto0(tC0(T)) * T;
|
if(euclid) {
|
||||||
queuepoly(T, cgi.shEuclideanSky, 0x0044e4FF);
|
if(WDIM == 3 || GDIM == 2) return;
|
||||||
queuepolyat(T * zpush(cgi.SKY+0.5) * xpush(cgi.SKY+0.5), cgi.shSun, 0xFFFF00FF, PPR::SKY);
|
transmatrix T = ggmatrix(currentmap->gamestart());
|
||||||
|
T = gpushxto0(tC0(T)) * T;
|
||||||
|
queuepoly(T, cgi.shEuclideanSky, 0x0044e4FF);
|
||||||
|
queuepolyat(T * zpush(cgi.SKY+0.5) * xpush(cgi.SKY+0.5), cgi.shSun, 0xFFFF00FF, PPR::SKY);
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
sky = &queuea<dqi_sky> (PPR::SKY);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void dqi_sky::draw() {
|
||||||
|
|
||||||
|
vector<glhr::colored_vertex> skyvertices;
|
||||||
|
|
||||||
|
int sk = get_skybrightness();
|
||||||
|
|
||||||
|
unordered_map<cell*, color_t> colors;
|
||||||
|
#ifdef USE_UNORDERED_MAP
|
||||||
|
colors.reserve(isize(sky));
|
||||||
|
#endif
|
||||||
|
for(sky_item& si: sky) colors[si.c] = darkena(gradient(0, si.color, 0, sk, 255), 0, 0xFF);
|
||||||
|
|
||||||
|
hyperpoint skypoint = cpush0(2, cgi.SKY);
|
||||||
|
|
||||||
|
vector<glhr::colored_vertex> this_poly;
|
||||||
|
|
||||||
|
for(sky_item& si: sky) {
|
||||||
|
auto c = si.c;
|
||||||
|
for(int i=0; i<c->type; i++) {
|
||||||
|
|
||||||
|
if(1) {
|
||||||
|
cellwalker cw0(c, i);
|
||||||
|
cellwalker cw = cw0;
|
||||||
|
do {
|
||||||
|
cw += wstep; cw++;
|
||||||
|
if(cw.at < c || !colors.count(si.c)) goto next;
|
||||||
|
}
|
||||||
|
while(cw != cw0);
|
||||||
|
|
||||||
|
this_poly.clear();
|
||||||
|
|
||||||
|
transmatrix T1 = si.T;
|
||||||
|
do {
|
||||||
|
this_poly.emplace_back(T1 * skypoint, colors[cw.at]);
|
||||||
|
T1 = T1 * cellrelmatrix(cw.at, cw.spin);
|
||||||
|
cw += wstep; cw++;
|
||||||
|
}
|
||||||
|
while(cw != cw0);
|
||||||
|
|
||||||
|
int k = isize(this_poly);
|
||||||
|
for(int j=2; j<k; j++) {
|
||||||
|
skyvertices.push_back(this_poly[0]);
|
||||||
|
skyvertices.push_back(this_poly[j-1]);
|
||||||
|
skyvertices.push_back(this_poly[j]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
next: ;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
current_display->set_all(0);
|
||||||
|
glhr::switch_mode(glhr::gmVarColored, glhr::new_shader_projection);
|
||||||
|
for(auto& v: skyvertices) for(int i=0; i<3; i++) v.color[i] *= 2;
|
||||||
|
glhr::prepare(skyvertices);
|
||||||
|
glhr::set_fogbase(1.0 + 5 / sightranges[geometry]);
|
||||||
|
glDrawArrays(GL_TRIANGLES, 0, isize(skyvertices));
|
||||||
}
|
}
|
||||||
|
|
||||||
void draw_ceiling(cell *c, const transmatrix& V, int fd, color_t& fcol, color_t& wcol) {
|
void draw_ceiling(cell *c, const transmatrix& V, int fd, color_t& fcol, color_t& wcol) {
|
||||||
@ -4697,16 +4763,12 @@ void draw_ceiling(cell *c, const transmatrix& V, int fd, color_t& fcol, color_t&
|
|||||||
if(fieldpattern::fieldval_uniq(c) % 3 == 0) {
|
if(fieldpattern::fieldval_uniq(c) % 3 == 0) {
|
||||||
queuepolyat(V * zpush(cgi.SKY+0.5), cgi.shNightStar, 0xFFFFFFFF, PPR::SKY);
|
queuepolyat(V * zpush(cgi.SKY+0.5), cgi.shNightStar, 0xFFFFFFFF, PPR::SKY);
|
||||||
}
|
}
|
||||||
int sk = get_skybrightness();
|
sky->sky.emplace_back(sky_item{c, V, 0x00000F});
|
||||||
if(sk > 0) {
|
|
||||||
auto sky = draw_shapevec(c, V, cgi.shFullFloor.levels[SIDE_SKY], 0x000000FF + 0x100 * (sk/17), PPR::SKY);
|
|
||||||
if(sky) sky->tinf = NULL, sky->flags |= POLY_INTENSE;
|
|
||||||
}
|
|
||||||
if(c->land == laAsteroids) {
|
if(c->land == laAsteroids) {
|
||||||
if(fieldpattern::fieldval_uniq(c) % 9 < 3) {
|
if(fieldpattern::fieldval_uniq(c) % 9 < 3) {
|
||||||
queuepolyat(V * zpush(-0.5-cgi.SKY), cgi.shNightStar, 0xFFFFFFFF, PPR::SKY);
|
queuepolyat(V * zpush(-0.5-cgi.SKY), cgi.shNightStar, 0xFFFFFFFF, PPR::SKY);
|
||||||
}
|
}
|
||||||
sk = get_skybrightness(-1);
|
int sk = get_skybrightness(-1);
|
||||||
auto sky = draw_shapevec(c, V * MirrorZ, cgi.shFullFloor.levels[SIDE_SKY], 0x000000FF + 0x100 * (sk/17), PPR::SKY);
|
auto sky = draw_shapevec(c, V * MirrorZ, cgi.shFullFloor.levels[SIDE_SKY], 0x000000FF + 0x100 * (sk/17), PPR::SKY);
|
||||||
if(sky) sky->tinf = NULL, sky->flags |= POLY_INTENSE;
|
if(sky) sky->tinf = NULL, sky->flags |= POLY_INTENSE;
|
||||||
}
|
}
|
||||||
@ -4716,26 +4778,39 @@ void draw_ceiling(cell *c, const transmatrix& V, int fd, color_t& fcol, color_t&
|
|||||||
case 2: {
|
case 2: {
|
||||||
if(euclid) return;
|
if(euclid) return;
|
||||||
color_t col;
|
color_t col;
|
||||||
if(c->land == laWineyard) {
|
|
||||||
col = 0x4040FF;
|
switch(c->land) {
|
||||||
if(emeraldval(c) / 4 == 11) {
|
case laWineyard:
|
||||||
queuepolyat(V * zpush(cgi.SKY+0.5), cgi.shSun, 0xFFFF00FF, PPR::SKY);
|
col = 0x4040FF;
|
||||||
|
if(emeraldval(c) / 4 == 11) {
|
||||||
|
queuepolyat(V * zpush(cgi.SKY+0.5), cgi.shSun, 0xFFFF00FF, PPR::SKY);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
|
||||||
|
case laDesert:
|
||||||
|
case laRedRock:
|
||||||
|
col = 0x4040FF;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case laAlchemist:
|
||||||
|
col = fcol;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case laDragon:
|
||||||
|
col = c->wall == waChasm ? 0xFFFFFF : 0x4040FF;
|
||||||
|
break;
|
||||||
|
|
||||||
|
default: {
|
||||||
|
int cd = (euclid || stdhyperbolic) ? getCdata(c, 1) : 0;
|
||||||
|
int z = (cd * 5) & 127;
|
||||||
|
if(z >= 64) z = 127 - z;
|
||||||
|
if(c->land == laHell)
|
||||||
|
col = z < 32 ? gradient(0x400000, 0xFF0000, 0, z, 32) : gradient(0xFF0000, 0xFFFF00, 32, z, 63);
|
||||||
|
else
|
||||||
|
col = gradient(0x4040FF, 0xFFFFFF, 0, z, 63);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else {
|
sky->sky.emplace_back(c, V, col);
|
||||||
int cd = (euclid || stdhyperbolic) ? getCdata(c, 1) : 0;
|
|
||||||
int z = cd & 127;
|
|
||||||
if(z >= 64) z = 127 - z;
|
|
||||||
col = gradient(0x4040FF, 0xFFFFFF, 0, z, 63);
|
|
||||||
}
|
|
||||||
int sk = get_skybrightness();
|
|
||||||
if(sk > 0) {
|
|
||||||
col = gradient(0, col, 0, sk, 255);
|
|
||||||
col = darkena(col, 0, 255);
|
|
||||||
auto sky = draw_shapevec(c, V, cgi.shFullFloor.levels[SIDE_SKY], col, PPR::SKY);
|
|
||||||
if(sky) sky->tinf = NULL;
|
|
||||||
}
|
|
||||||
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -4747,6 +4822,7 @@ void draw_ceiling(cell *c, const transmatrix& V, int fd, color_t& fcol, color_t&
|
|||||||
color_t wcol2 = gradient(0, wcol, 0, .8, 1);
|
color_t wcol2 = gradient(0, wcol, 0, .8, 1);
|
||||||
placeSidewall(c, i, SIDE_SKY, V, darkena(wcol2, fd, 0xFF));
|
placeSidewall(c, i, SIDE_SKY, V, darkena(wcol2, fd, 0xFF));
|
||||||
}
|
}
|
||||||
|
sky->sky.emplace_back(c, V, 0);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -4772,11 +4848,7 @@ void draw_ceiling(cell *c, const transmatrix& V, int fd, color_t& fcol, color_t&
|
|||||||
if(true) {
|
if(true) {
|
||||||
queuepolyat(V * zpush(cgi.SKY+0.5), cgi.shNightStar, 0xFFFFFFFF, PPR::SKY);
|
queuepolyat(V * zpush(cgi.SKY+0.5), cgi.shNightStar, 0xFFFFFFFF, PPR::SKY);
|
||||||
}
|
}
|
||||||
int sk = get_skybrightness();
|
sky->sky.emplace_back(c, V, 0x00000F);
|
||||||
if(sk > 0) {
|
|
||||||
auto sky = draw_shapevec(c, V, cgi.shFullFloor.levels[SIDE_SKY], 0x000000FF + 0x100 * (sk/17), PPR::SKY);
|
|
||||||
if(sky) sky->tinf = NULL, sky->flags |= POLY_INTENSE;
|
|
||||||
}
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -4794,11 +4866,7 @@ void draw_ceiling(cell *c, const transmatrix& V, int fd, color_t& fcol, color_t&
|
|||||||
if(true) {
|
if(true) {
|
||||||
queuepolyat(V * zpush(cgi.SKY+0.5), cgi.shNightStar, 0xFFFFFFFF, PPR::SKY);
|
queuepolyat(V * zpush(cgi.SKY+0.5), cgi.shNightStar, 0xFFFFFFFF, PPR::SKY);
|
||||||
}
|
}
|
||||||
int sk = get_skybrightness();
|
sky->sky.emplace_back(c, V, 0x00000F);
|
||||||
if(sk > 0) {
|
|
||||||
auto sky = draw_shapevec(c, V, cgi.shFullFloor.levels[SIDE_SKY], 0x000000FF + 0x100 * (sk/17), PPR::SKY);
|
|
||||||
if(sky) sky->tinf = NULL, sky->flags |= POLY_INTENSE;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -7247,7 +7315,9 @@ void drawfullmap() {
|
|||||||
draw_boundary(1);
|
draw_boundary(1);
|
||||||
|
|
||||||
draw_model_elements();
|
draw_model_elements();
|
||||||
draw_euclidean_sky();
|
#if MAXMDIM >= 4
|
||||||
|
prepare_sky();
|
||||||
|
#endif
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
/* if(vid.wallmode < 2 && !euclid && !patterns::whichShape) {
|
/* if(vid.wallmode < 2 && !euclid && !patterns::whichShape) {
|
||||||
|
18
hyper.h
18
hyper.h
@ -2983,6 +2983,19 @@ struct dqi_action : drawqueueitem {
|
|||||||
void draw() { action(); }
|
void draw() { action(); }
|
||||||
virtual color_t outline_group() { return 2; }
|
virtual color_t outline_group() { return 2; }
|
||||||
};
|
};
|
||||||
|
|
||||||
|
struct sky_item {
|
||||||
|
cell *c;
|
||||||
|
transmatrix T;
|
||||||
|
color_t color;
|
||||||
|
sky_item(cell *_c, const transmatrix _T, color_t _color) : c(_c), T(_T), color(_color) {}
|
||||||
|
};
|
||||||
|
|
||||||
|
struct dqi_sky : drawqueueitem {
|
||||||
|
vector<sky_item> sky;
|
||||||
|
void draw();
|
||||||
|
virtual color_t outline_group() { return 3; }
|
||||||
|
};
|
||||||
|
|
||||||
extern int emeraldtable[100][7];
|
extern int emeraldtable[100][7];
|
||||||
|
|
||||||
@ -4006,6 +4019,11 @@ namespace glhr {
|
|||||||
color[2] = b;
|
color[2] = b;
|
||||||
color[3] = 1;
|
color[3] = 1;
|
||||||
}
|
}
|
||||||
|
colored_vertex(hyperpoint h, color_t col) {
|
||||||
|
coords = pointtogl(h);
|
||||||
|
for(int i=0; i<4; i++)
|
||||||
|
color[i] = part(col, 3-i) / 255.0;
|
||||||
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
struct textured_vertex {
|
struct textured_vertex {
|
||||||
|
Loading…
Reference in New Issue
Block a user