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Stunning the Shadow now temporarily destroys it
This commit is contained in:
4
orbs.cpp
4
orbs.cpp
@@ -1027,6 +1027,10 @@ EX void checkStunKill(cell *dest) {
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return;
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return;
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}
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}
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}
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}
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if(dest->monst == moShadow) {
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addMessage(XLAT("%The1 is destroyed!", dest->monst));
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killMonster(dest, moNone);
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}
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/* if(!isPermanentFlying(dest->monst) && cellEdgeUnstable(dest)) {
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/* if(!isPermanentFlying(dest->monst) && cellEdgeUnstable(dest)) {
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addMessage(XLAT("%The1 falls!", dest->monst));
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addMessage(XLAT("%The1 falls!", dest->monst));
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fallMonster(dest);
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fallMonster(dest);
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