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ray:: removed extra #define PI
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@ -107,7 +107,6 @@ void reset_raycaster() { our_raycaster = nullptr; };
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void enable_raycaster() {
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if(!our_raycaster) {
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string vsh =
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"#define PI 3.14159265358979324\n"
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"attribute vec4 aPosition;\n"
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"uniform float uFovX, uFovY;\n"
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"varying vec4 at;\n"
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