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fixed relative gmatrix computation in gp and line animation
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@@ -486,7 +486,7 @@ transmatrix actualV(const heptspin& hs, const transmatrix& V) {
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}
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transmatrix applyspin(const heptspin& hs, const transmatrix& V) {
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return (hs.spin || nonbitrunc) ? V * spin(hs.spin*2*M_PI/S7) : V;
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return hs.spin ? V * spin(hs.spin*2*M_PI/S7) : V;
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}
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// in hyperbolic quotient geometries, relying on pathdist is not sufficient
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