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fixed relative gmatrix computation in gp and line animation
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3
hyper.h
3
hyper.h
@@ -589,11 +589,12 @@ namespace shmup {
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void virtualRebase(cell*& base, transmatrix& at, bool tohex);
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void virtualRebase(shmup::monster *m, bool tohex);
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transmatrix calc_relative_matrix(cell *c, heptagon *h1);
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transmatrix calc_relative_matrix(cell *c, cell *c1);
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void fixStorage();
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void addShmupHelp(string& out);
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void activateArrow(cell *c);
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transmatrix& ggmatrix(cell *c);
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transmatrix master_relative(cell *c, bool get_inverse = false);
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void pushmonsters();
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void popmonsters();
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