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fixed relative gmatrix computation in gp and line animation

This commit is contained in:
Zeno Rogue
2018-04-21 14:01:54 +02:00
parent e101b092a4
commit edf4dd42cc
5 changed files with 70 additions and 52 deletions

View File

@@ -5500,6 +5500,16 @@ void drawfullmap() {
queuechr(xpush(-vid.twopoint_param) * C0, vid.xres / 100, 'X', 0xFF0000);
}
/*
if(conformal::on) {
char ch = 'A';
for(auto& v: conformal::v) {
queuepoly(shmup::ggmatrix(v->base) * v->at, shTriangle, 0x306090C0);
queuechr(shmup::ggmatrix(v->base) * v->at * C0, 10, ch++, 0xFF0000);
}
}
*/
if(!twopoint_do_flips && !stereo::active() && sphere && pmodel == mdTwoPoint) {
queuereset(vid.usingGL ? mdDisk : mdUnchanged, PPR_CIRCLE);