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texture:: save arb filename
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@ -942,6 +942,8 @@ eGeometry targetgeometry;
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string csymbol;
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string csymbol;
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string tes;
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void init_textureconfig() {
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void init_textureconfig() {
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#if CAP_CONFIG
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#if CAP_CONFIG
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texturesavers = move(savers);
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texturesavers = move(savers);
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@ -954,6 +956,7 @@ void init_textureconfig() {
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addsaver(View[i][j], "viewmatrix_" + its(i) + its(j), i==j ? 1 : 0);
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addsaver(View[i][j], "viewmatrix_" + its(i) + its(j), i==j ? 1 : 0);
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addsaverenum(targetgeometry, "geometry", gNormal);
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addsaverenum(targetgeometry, "geometry", gNormal);
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addsaver(tes, "tes", "");
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addsaverenum(pmodel, "used model", mdDisk);
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addsaverenum(pmodel, "used model", mdDisk);
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addsaver(vid.yshift, "Y shift", 0);
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addsaver(vid.yshift, "Y shift", 0);
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addsaver(pconf.yposition, "Y position", 0);
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addsaver(pconf.yposition, "Y position", 0);
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@ -1011,6 +1014,8 @@ bool texture_config::save() {
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cell *ctr = centerover;
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cell *ctr = centerover;
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si_save = patterns::getpatterninfo0(ctr);
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si_save = patterns::getpatterninfo0(ctr);
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if(arb::in()) tes = arb::current.filename;
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if(arcm::in()) csymbol = arcm::current.symbol;
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if(arcm::in()) csymbol = arcm::current.symbol;
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else csymbol = "";
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else csymbol = "";
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@ -1051,6 +1056,10 @@ bool texture_config::load() {
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return false;
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return false;
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}
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}
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}
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}
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if(targetgeometry == gArbitrary) {
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arb::run(tes);
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stop_game();
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}
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set_geometry(targetgeometry);
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set_geometry(targetgeometry);
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start_game();
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start_game();
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return config.load();
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return config.load();
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