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removed some more incorrect instances of pathdist
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@@ -383,7 +383,7 @@ void giantLandSwitch(cell *c, int d, cell *from) {
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c->monst = moVizier;
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c->hitpoints = palaceHP();
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}
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else if(princess::forceVizier && from->pathdist != PINFD) {
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else if(princess::forceVizier && hrand(100) < 10 && canReachPlayer(c, moVizier)) {
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c->monst = moVizier;
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c->hitpoints = palaceHP();
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princess::forceVizier = false;
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