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full 3D: a bit more monsters
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@ -161,7 +161,7 @@ int hrand_monster(int x) {
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// in 3D monster generation depends on the sight range
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// in 3D monster generation depends on the sight range
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if(WDIM == 3 && !sphere) {
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if(WDIM == 3 && !sphere) {
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int t = isize(gmatrix);
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int t = isize(gmatrix);
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if(t > 300) x = ((long long)(x)) * t / 300;
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if(t > 500) x = ((long long)(x)) * t / 500;
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}
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}
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return hrand(x);
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return hrand(x);
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}
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}
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