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renamed itOrbBrown to itOrbIntensity
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2
game.cpp
2
game.cpp
@@ -6939,7 +6939,7 @@ bool collectItem(cell *c2, bool telekinesis) {
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else playSound(c2, "pickup-orb");
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if(items[itOrbChoice]) items[itOrbChoice] = 0, had_choice = true;
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int oc = orbcharges(it);
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if(markOrb(itOrbBrown)) oc = oc * 6 / 5;
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if(markOrb(itOrbIntensity)) oc = oc * 6 / 5;
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if(!items[it]) items[it]++;
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items[it] += oc;
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}
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