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fixed a crash when setting custom land difficulty to 0
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@ -181,7 +181,9 @@ EX int hrand_monster_in(eLand l, int x) {
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if(t > 500) x = int(((long long)(x)) * t / 500);
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}
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if(use_custom_land_list) {
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x = x * 100 / custom_land_difficulty[l];
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auto diff = custom_land_difficulty[l];
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if(!diff) return 1000000000;
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x = x * 100 / diff;
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if(x == 0) x = 1;
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}
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return hrand(x);
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