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fixed crash on initialization of monster()

This commit is contained in:
Zeno Rogue 2020-09-23 22:02:22 +02:00
parent bb6c2e8f04
commit eb6cae8810

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@ -77,7 +77,7 @@ struct monster {
monster() {
dead = false; inBoat = false; parent = NULL; nextshot = 0;
stunoff = 0; blowoff = 0; footphase = 0; no_targetting = false;
swordangle = 0; inertia = Hypc; if(prod) ori = Id;
swordangle = 0; inertia = Hypc; ori = Id;
}
void store();