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fixed crash on initialization of monster()
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@ -77,7 +77,7 @@ struct monster {
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monster() {
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monster() {
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dead = false; inBoat = false; parent = NULL; nextshot = 0;
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dead = false; inBoat = false; parent = NULL; nextshot = 0;
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stunoff = 0; blowoff = 0; footphase = 0; no_targetting = false;
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stunoff = 0; blowoff = 0; footphase = 0; no_targetting = false;
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swordangle = 0; inertia = Hypc; if(prod) ori = Id;
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swordangle = 0; inertia = Hypc; ori = Id;
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}
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}
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void store();
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void store();
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