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fixed the bug where tides may move on orb use

This commit is contained in:
Zeno Rogue
2023-12-22 00:51:07 +01:00
parent 95ed035180
commit eb3406d7dc
3 changed files with 15 additions and 14 deletions

View File

@@ -629,6 +629,7 @@ EX void teleportTo(cell *dest) {
playerMoveEffects(movei(cwt.at, dest, TELEPORT));
afterplayermoved();
bfs();
advance_tides();
}
return;
}
@@ -647,6 +648,7 @@ EX void teleportTo(cell *dest) {
afterplayermoved();
bfs();
advance_tides();
sword::reset();
items[itOrbSword2] = 0;