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more map effects for the new stuff
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@@ -603,7 +603,7 @@ EX void moverefresh(bool turn IS(true)) {
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addMessage(XLAT("%The1 drowns!", c->monst));
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if(isBull(c->monst)) {
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addMessage(XLAT("%The1 is filled!", c->wall));
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c->wall = waNone;
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c->wall = waShallow;
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}
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fallMonster(c, AF_FALL);
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}
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